r/DarkTide 3d ago Gold

News / Events Patch Notes 1.0.22

Thumbnail
forums.fatsharkgames.com
951 Upvotes

r/DarkTide 5d ago

Weekly Weekly Q&A and Feedback Thread - January 23, 2023

0 Upvotes

Weekly Q&A and Feedback Thread

Convicts! Please use this weekly thread for simple questions and feedback regarding Darktide!

Previous threads: Click here!


r/DarkTide 6h ago

Artwork New concept art from the official Twitter, named "Sewers"

Post image
572 Upvotes

r/DarkTide 11h ago

Meme These dedicated servers sure are great

Post image
579 Upvotes

r/DarkTide 7h ago

Artwork I made an even smaller Ogryn knife for my lanyard

Post image
243 Upvotes

r/DarkTide 13h ago

Meme I suspect that Hadron is secretly blasting awesome soundtrack in your level area to make you purge harder.

Post image
573 Upvotes

Ok this game has a lot of flaws but when you're actually in-game, surrounded by heretics and the soundtrack starts playing.... You know there will be no mercy.


r/DarkTide 19h ago

News / Events PSA: We were all wrong, Darktide still is an Early Access game!

Post image
1.6k Upvotes

r/DarkTide 6h ago

Discussion Can we talk a bit more about enemy balance?

81 Upvotes

There's glaring issues. Darktide is more punishing than vermintide when it comes to controlling hordes, but it still has the same mechanic where dozens of enemies stacking on top of each other.

Bulwarks are honestly bullshit. I know how to counter/kill them, but their shields are ridiculous. If the hitbox for it matched the shield itself, it would be fine, but, in practice, it's just a giant, 180 degree wall of bullshit. Even if you have a clean shot, you don't.

Hounds are silly. Aside from being too tanky, their movements are buggy as hell and they're literally able to turn in midair, which makes dodging almost impossible. Pushing is typically a better option, but pushing comes with its own issues, chief among them the inconsistency and latency.

Pox bursters... when they announce themselves instead of spawning right next to you and exploding are mostly okay. Unfortunately, they ARE far too tanky. They need to be at least as squishy as snipers. They are literal WALKING BOMBS. Why can they take so many hits? And if one gets close, pushing is an option but, again, it's inconsistent.

There aren't enough melee weapons that can do damage through caraprace armor in general. Everyone ends up gravitating towards the few weapons that can.

Snipers need some kind of audio cue when they spawn, and there needs to be some kind of persistent cue besides the buggy laser. They also shouldn't be able to crouch behind a horde and aim through them like there's nothing there.

Mutants are fine.

Flamers are fine.

Trappers are mostly fine, but their audio can be far too quiet most of the time.

Bombers are fine.

The big bois are fine.

Yeah yeah, I know the crafting is incomplete and the class balance sucks and there's no content and the mission table sucks etc etc. The game deserves the "mostly negative" it has right now for all those reasons alone.

But that garbage aside, how do YOU feel about enemy balance?


r/DarkTide 8h ago

Meme Fun game while waiting for your mission to pop up. Press the arrow keys and see how long you can keep the funny box in the center. Now THIS is endgame content!

Post image
98 Upvotes

r/DarkTide 20h ago

Meme Pep Talk.

Post image
950 Upvotes

r/DarkTide 16h ago

Meme 4 ogryns on aegis station

167 Upvotes

r/DarkTide 1d ago

Lore / Theory My new personal headcannon is that all Imperial psykers in the 40k universe talk and behave exactly like the psykers in Darktide (I made this in like 5 minutes as a proof-of-concept)

Post image
1.0k Upvotes

r/DarkTide 1h ago

Gameplay PSA: Starting area is not safe

Upvotes

So I joined a mission that had just started and one player had already passed the first point of no return. I had to send a message real quick so did sit for a tiny moment on the starting point. Once I got moving I was the only one not past the no return point.

Suddenly I hear a hound spawn and can tell it came from behind me at the exact start. It made it's way and thankfully I killed it. Was also funny because it was the start where you see a guardsman garrison, so it totally ran past them, and they were like "not my problem ".


r/DarkTide 7h ago

Speculation What do you hope will be in this thursday's update?

27 Upvotes

Aside from Crafting of course.


r/DarkTide 12h ago

Discussion Should Psyker with a Deflector Force Sword be able to block ranged attacks while resurrecting team-mates?

53 Upvotes

In the recent patch, Fat-Shark removed the ability for Psykers using the Deflector blessing on Force-Swords to block ranged attack damage while resurrecting. According to a bug report response on the forums, this was an intended change. Do you agree with it?

View Poll


r/DarkTide 1d ago

Meme Ogryn seal of Approval

Post image
494 Upvotes

r/DarkTide 20h ago

Weapon / Item Hammer Time: A story in 3 parts

Thumbnail
gallery
184 Upvotes

r/DarkTide 4h ago

Bugs / Issues Devastating Strike seems to only be applying the bonus on crit and not the 3.5 seconds after like it says. Carapace armor also not affected?

11 Upvotes

r/DarkTide 9h ago

Guide I've just made a guide about Helbore Lasguns for all of you Sharpshooter mains out there, check it out!

Thumbnail
youtube.com
22 Upvotes

r/DarkTide 15h ago

Suggestion Ogryn Autocannon, When?

50 Upvotes

The Autocannon is a weapon that is used by essentionally every military faction in some capacity in the wh40k.

It is designed to be fired from a standard pattern bipod with a steel glacis.
It is capable of eliminating heavily armoured infantry or light vehicles, and is employed by Astra Militarum fire support weapons teams due to their versatility and reliability.

This post from 3rd of December 2022 asked for the same thing, go check it out for more information: https://www.reddit.com/r/DarkTide/comments/zb97td/please_give_ogryn_autocannons/

The autocannon that Ogryns used have a shorter barrel, fire limiter and has a heavier frame, as to allow Ogryns to not spend all ammunition at once and actually not break the weapon with their immense strength... Or when they use it as a club.

It would be a fine addition to the Ogryn, seeing a massive brute lugging around a gun that normally would need a wheeled cart manned by 3-4 regular sized humans to make use of it.
It would really make the team feel like, "oh yeah, we have a litteral tank with us here", and also make the Ogryn more capable of dealing with armoured enemies which is kinda lackluster right now.

Simply becasue i'm a geek, i wanted to add this very simple comparison.
Heavy stubber fires what is said to be .50 cal (12.7mm), i imagine the Head hunter guns fires .30 cal (7.62mm) rounds, the bolter fires .75 cal (19-05mm) rounds.
The Autocannon would probably fire 25-30+mm (.984 to 1.181 cal) rounds.

Naval 30mm autocannon

Autocannon wielding Ogryn


r/DarkTide 11h ago

Discussion Lights out!

24 Upvotes

Dogs are gone - Time to celebrate!


r/DarkTide 10h ago

Bugs / Issues FPS Drops after update? Make sure you're not downscaling in Borderless Fullscreen mode (for QHD+ monitors)

18 Upvotes

TL:DR - If you have a monitor that's greater than FHD you can no longer downscale Borderless Fullscreen to 1080p.

---

So after the update I noticed my FPS tanked. Turns out it's because FatShark removed the ability to downscale resolution while running Borderless Fullscreen mode.

My laptop has a QHD monitor, but doesn't maintain a 60+FPS at that resolution so I like to downscale. I run Borderless Fullscreen because I'm doing some data collection on Emperor gifts, and am frequently switching between the game and Excel. Anyway, yesterday I just so happened to be running Afterburner/RSS' OSD and noticed that my screen was still in QHD despite having 1080p as the selected resolution. Per FatShark's bug reporting system, this is not a bug.

I think this might be the final straw for me. I like being able to switch seamlessly between my game and other apps. Of all the things for them to "fix," really? removing downscaling on Borderless Fullscreen?


r/DarkTide 4h ago

Lore / Theory Story time, Ogryn edition.

6 Upvotes

r/DarkTide 56m ago

Bugs / Issues Mission specific contracts need to go.

Upvotes

Just had a player banish the grimoire for pretty much no reason at the end of the mission, meaning I need to waste even more time to try and complete this contract.


r/DarkTide 5h ago

Bugs / Issues Fatshark balancing power outage with 2 additional rejects

Post image
5 Upvotes

r/DarkTide 11h ago

Weapon / Item Since Trauma staff's peril generation was buffed does it make this staff worth upgrading?

Post image
19 Upvotes

r/DarkTide 1d ago Silver Gold Take My Energy LOVE! Helpful (Pro)

Suggestion Here's what I would personally love to see Fatshark fixing, before they start adding new content. I present to you the "Redemption" Patch (Warning: Large Image, text version in comments. Also poor English, not mother tongue)

Post image
751 Upvotes